using System;
using System.Threading;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Collections.Generic;
using Microsoft.Xna.Framework.Audio;

namespace XeoEngine
{

    class GameplayScreen : GameScreen
    {
        public GameplayScreen(int sceneid)
            : base()
        {

        }

    }
}